Day-one build for the newest CoD entry. Bone ESP with weapon and killstreak tags, humanized aim assist, full recoil compensation and a kernel-level Ricochet driver bypass tested against every launch-week patch.
See enemies through any wall — health, distance, weapon, team color.
Configurable FOV with natural target tracking and smoothing.
Auto-fire when an enemy enters your sight, with delay control.
Full recoil and spread compensation for every meta weapon.
Mini-radar overlay with player positions and orientation.
Invisible to OBS, Discord and Shadowplay capture.
Hardware-ID swap on every launch — no traceable trail.
Kernel-level injection with multi-layer detection guards.
Refactored the ESP renderer — sharper outlines, noticeably lower GPU usage on mid-tier cards.
New color scheme for team-based highlights with adjustable per-tier opacity.
Stream-proof overlay reliability boosted on multi-monitor setups and HDR capture chains.
Major update: kernel injector rewritten for stability and faster cold starts.